Lowe, Dunstan (2022) Play It Forward: Ancient Greece and Rome in Digital Games. Omnibus, 84 . pp. 7-9. (KAR id:94065)
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Abstract
Things move fast in digital gaming. One of the best-selling English translations of Homer’s Odyssey is by Robert Fitzgerald, which after sixty years in print has sold over three million copies. Ubisoft’s game with a title borrowed from Homer, Assassin’s Creed: Odyssey (which is actually set during the war between Sparta and Athens) took just eighteen months to sell over ten million copies. Their previous Assassin’s Creed game, Origins (2017), is set in the Egypt of Caesar and Cleopatra and has also sold ten million copies. Numbers like these suggest that of all the people alive today with an interest in ancient Greece or Rome, thousands—perhaps millions—first encountered them through the work of game developers like Ubisoft. This trend is set to continue.
Item Type: | Article |
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Uncontrolled keywords: | Greece, Rome, Ancient History, Greek myth, mythology, videogames, video games, digital games, Fortnite, Overwatch, Minecraft, Hades, reception studies, outreach |
Subjects: |
D History General and Old World > DE The Greco-Roman World L Education > LB Theory and practice of education > LB1603 Secondary Education. High school teaching |
Divisions: | Divisions > Division of Arts and Humanities > Department of Classical and Archaeological Studies |
Depositing User: | Dunstan Lowe |
Date Deposited: | 19 Apr 2022 10:32 UTC |
Last Modified: | 05 Nov 2024 12:59 UTC |
Resource URI: | https://kar.kent.ac.uk/id/eprint/94065 (The current URI for this page, for reference purposes) |
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