Playing with Antiquity: Videogame Receptions of the Classical World

Lowe, Dunstan (2009) Playing with Antiquity: Videogame Receptions of the Classical World. In: Lowe, Dunstan and Shahabudin, Kim, eds. Classics For All: Reworking Antiquity in Mass Cultural Media. Cambridge Scholars PRess, Newcastle Upon Tyne, pp. 62-88. ISBN 978-1-4438-0120-1. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided)

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Abstract

This chapter documents a range of video games that portray classical antiquity. Two trends are identified. One is empire-building, which tends to treat classical (especially Roman) history and seek factual accuracy. The other is hero-centred action, which tends to treat classical (especially Greek) myth and seek creative reinvention. The two trends often intersect in surprising ways.

Item Type: Book section
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
P Language and Literature > PA Classical philology
Divisions: Faculties > Humanities > School of European Culture and Languages > Classical and Archaeological Studies
Depositing User: Dunstan Lowe
Date Deposited: 11 Dec 2013 15:50 UTC
Last Modified: 25 Jun 2014 11:08 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/37506 (The current URI for this page, for reference purposes)
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