Lowe, Dunstan (2009) Playing with Antiquity: Videogame Receptions of the Classical World. In: Lowe, Dunstan and Shahabudin, Kim, eds. Classics For All: Reworking Antiquity in Mass Cultural Media. Cambridge Scholars PRess, Newcastle Upon Tyne, pp. 62-88. ISBN 978-1-4438-0120-1. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:37506)
The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided. |
Abstract
This chapter documents a range of video games that portray classical antiquity. Two trends are identified. One is empire-building, which tends to treat classical (especially Roman) history and seek factual accuracy. The other is hero-centred action, which tends to treat classical (especially Greek) myth and seek creative reinvention. The two trends often intersect in surprising ways.
Item Type: | Book section |
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Subjects: |
N Visual Arts > N Visual arts (General). For photography, see TR P Language and Literature > PA Classical philology |
Divisions: | Divisions > Division of Arts and Humanities > Department of Classical and Archaeological Studies |
Depositing User: | Dunstan Lowe |
Date Deposited: | 11 Dec 2013 15:50 UTC |
Last Modified: | 05 Nov 2024 10:21 UTC |
Resource URI: | https://kar.kent.ac.uk/id/eprint/37506 (The current URI for this page, for reference purposes) |
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