Wood, Aylish (2012) Recursive space: play and creating space. Games and Culture, 7 (1). pp. 87-105. ISSN 1555-4120. (doi:10.1177/1555412012440310) (Access to this publication is currently restricted. You may be able to access a copy if URLs are provided) (KAR id:31399)
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Language: English Restricted to Repository staff only |
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Official URL: http://dx.doi.org/10.1177/1555412012440310 |
Abstract
Space is reconfigured through the participations of both gamers and the game, where game is understood as the programming and hardware of a game technology. Extending our understandings of the contributions of both gamer and game, the outcome of play emerges as the agencies of each are co-constituted. This space is recursive, based on feedback between the state of the game (relations between the objects) and the state of the gamer, which includes their knowledge, skill, mood and attention. The idea of recursive space is developed in two ways. First, as another means of describing a gamer's engagement with space, one that gives a greater account of the participation of technology. Secondly, it gives us a way of thinking about play as a process of creating space.
Item Type: | Article |
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DOI/Identification number: | 10.1177/1555412012440310 |
Uncontrolled keywords: | space; interaction; recursive space; action; game mechanics |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation. Leisure |
Divisions: | Divisions > Division of Arts and Humanities > School of Arts |
Depositing User: | Aylish Wood |
Date Deposited: | 08 Oct 2012 16:02 UTC |
Last Modified: | 05 Nov 2024 10:13 UTC |
Resource URI: | https://kar.kent.ac.uk/id/eprint/31399 (The current URI for this page, for reference purposes) |
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