Panesar, Lucy (2026) Snakes and Ladders: gamifying educational research to enhance practice. . Text. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:113298)
| The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided. | |
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| Official URL: https://srheblog.com/2026/02/17/snakes-and-ladders... |
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Abstract
I write here about an example of higher education research that has been gamified to enhance inclusive practices at the University of Kent. The original game of Snakes and Ladders had its origins in a ritual Indian game of knowledge, evolving to entertainment, and now again to education.
| Item Type: | Internet publication |
|---|---|
| Subjects: |
L Education > LC Special aspects of education > LC1200 Inclusive education N Visual Arts > NC Drawing. Design. Illustration |
| Institutional Unit: | Professional Services > Education Directorate > Centre for the Study of Higher Education |
| Former Institutional Unit: |
There are no former institutional units.
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| Depositing User: | Lucy Panesar |
| Date Deposited: | 03 Mar 2026 11:45 UTC |
| Last Modified: | 03 Mar 2026 11:45 UTC |
| Resource URI: | https://kar.kent.ac.uk/id/eprint/113298 (The current URI for this page, for reference purposes) |
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https://orcid.org/0000-0002-3802-7060
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