Skip to main content
Kent Academic Repository

‘You Were all the World Like a Beach to me’. The Use of Second Person Address to Create Multiple Storyworlds in Literary Video Games: ‘Dear Esther’, a Case Study

Colthup, Heidi (2018) ‘You Were all the World Like a Beach to me’. The Use of Second Person Address to Create Multiple Storyworlds in Literary Video Games: ‘Dear Esther’, a Case Study. International Journal of Transmedia Literacy, 4 . pp. 117-136. ISSN 2465-227X. E-ISSN 2465-2261. (doi:10.7358/ijtl-2018-005-colt) (KAR id:71746)

PDF Author's Accepted Manuscript
Language: English
Download this file
(PDF/583kB)
[thumbnail of You were all the world_Final_11_12_17.pdf]
Preview
Request a format suitable for use with assistive technology e.g. a screenreader
PDF Publisher pdf
Language: English
Download this file
(PDF/286kB)
[thumbnail of 1121-6108-1-PB.pdf]
Preview
Request a format suitable for use with assistive technology e.g. a screenreader
Microsoft Word Author's Accepted Manuscript
Language: English

Restricted to Repository staff only
Contact us about this Publication
[thumbnail of You were all the world_Final_11_12_17.docx]
Official URL:
https://doi.org/10.7358/ijtl-2018-005-colt

Abstract

This paper focuses on the problematic overlapping uses of ‘you’ within the video game Dear Esther (The Chinese Room, 2012) and how this gives rise to an uneasy and personalised experience rather than a fixed canonical reading. Dear Esther is a Walking Simulator and this type of video game is concerned with telling a story and not the conventional binary win or lose outcome of many other video games. The simple game mechanics reliant upon the player moving around a simulated space in order to learn the story means that a literary analysis is better suited to understanding the transmedia story worlds. Literary fiction uses multiple varieties of second person address to create story worlds, Walking Simulators encourage players to actively identify themselves not with but as the main story protagonist, and the use of second person address largely drives this identification.

Item Type: Article
DOI/Identification number: 10.7358/ijtl-2018-005-colt
Uncontrolled keywords: Dear Esther (game); storyworlds; second-person address; narratology; literary video game; digital fiction; immersion
Subjects: G Geography. Anthropology. Recreation > GV Recreation. Leisure
P Language and Literature > PE English philology and language
P Language and Literature > PN Literature (General) > PN851 Comparative Literature
Divisions: Divisions > Division of Arts and Humanities > School of Culture and Languages
Depositing User: Heidi Colthup
Date Deposited: 21 Jan 2019 12:04 UTC
Last Modified: 05 Nov 2024 12:34 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/71746 (The current URI for this page, for reference purposes)

University of Kent Author Information

Colthup, Heidi.

Creator's ORCID:
CReDIT Contributor Roles:
  • Depositors only (login required):

Total unique views for this document in KAR since July 2020. For more details click on the image.