Skip to main content
Kent Academic Repository

Clinical Utility of Virtual Reality in Pain Management: A Comprehensive Research Review from 2009 to 2016

Matsangidou, Maria, Ang, Chee Siang, Sakel, Mohamed (2017) Clinical Utility of Virtual Reality in Pain Management: A Comprehensive Research Review from 2009 to 2016. British Journal of Neuroscience Nursing, 13 (3). pp. 70-80. ISSN 1747-0307. (doi:10.12968/bjnn.2017.13.3.133) (KAR id:62373)

Microsoft Word Author's Accepted Manuscript
Language: English

Restricted to Repository staff only
Contact us about this Publication
[thumbnail of Manuscript.doc]
PDF Author's Accepted Manuscript
Language: English
Download this file
(PDF/596kB)
[thumbnail of Manuscript.pdf]
Preview
Request a format suitable for use with assistive technology e.g. a screenreader
Official URL:
http://dx.doi.org/10.12968/bjnn.2017.13.3.133

Abstract

Virtual Reality is a technology that allows users to experience a computer-simulated reality with visual, auditory, tactile and olfactory interactions. In the past decades, there have been considerable interests in using Virtual Reality for clinical purposes, including pain management. This article provides a systematic review of research on Virtual Reality and pain management, with an aim to understand the feasibilities of current Virtual Reality technologies and content design approaches in real world clinical use. More specifically, this article focused on current consumer-facing Virtual Reality technologies. An exhaustive search identified 29 relevant studies from 2009 to 2016. Overall, studies indicate that Virtual Reality is an effective technology in clinical settings, which can ameliorate patients’ pain. However, overall results are inconclusive. Further research need to be conducted in order to articulate clearly under what circumstances Virtual Reality is an efficient tool and what attributes / characteristics of Virtual Reality are crucial on pain management.

Item Type: Article
DOI/Identification number: 10.12968/bjnn.2017.13.3.133
Uncontrolled keywords: Pain; Pain Management; Virtual Reality; Head Mounted Display; Immersive Devises.
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Divisions: Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Engineering and Digital Arts
Depositing User: Jim Ang
Date Deposited: 24 Jul 2017 07:17 UTC
Last Modified: 05 Nov 2024 10:57 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/62373 (The current URI for this page, for reference purposes)

University of Kent Author Information

Ang, Chee Siang.

Creator's ORCID:
CReDIT Contributor Roles:
  • Depositors only (login required):

Total unique views for this document in KAR since July 2020. For more details click on the image.