Oderanti, F.O., De Wilde, Philippe (2011) Automatic fuzzy decision making system with learning for competing and connected businesses. Expert Systems with Applications, 38 (12). pp. 14574-14584. ISSN 0957-4174. (doi:10.1016/j.eswa.2011.05.025) (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:58013)
The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided. | |
Official URL: https://doi.org/10.1016/j.eswa.2011.05.025 |
Abstract
We study uncertainties surrounding competition on business networks and board games. We investigate these uncertainties using concepts of fuzzy logic and game theory. We investigate how the payoff of the players is affected by a number of factors. These include the level of connectivity or number of links, the number of competitors, possible constraints on the networks and on the boards, as well as choice of strategy adopted by competitors. We introduce one fuzzy player in the game. This player uses fuzzy rules to make strategic decisions. We introduce learning to train and analyze how the fuzzy player adapts over time during the game.
Item Type: | Article |
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DOI/Identification number: | 10.1016/j.eswa.2011.05.025 |
Uncontrolled keywords: | Board games; Business games; Fuzzy Decision making; Network games; Zero sums, Fuzzy logic; Fuzzy rules; Game theory; Membership functions, Decision making |
Subjects: | Q Science > QA Mathematics (inc Computing science) > QA 75 Electronic computers. Computer science |
Divisions: | Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing |
Depositing User: | Philippe De Wilde |
Date Deposited: | 20 Dec 2022 09:19 UTC |
Last Modified: | 09 Jan 2023 10:04 UTC |
Resource URI: | https://kar.kent.ac.uk/id/eprint/58013 (The current URI for this page, for reference purposes) |
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