Garner, Tom, Jordanous, Anna (2016) Emergent Perception and Video Games that Listen: Applying Sonic Virtuality for Creative and Intelligent NPC Behaviours. In: 2nd Computational Creativity and Games Workshop. . (KAR id:56773)
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Official URL: http://www.ccgworkshop.org/wp-content/uploads/2016... |
Abstract
‘Non-player characters (NPCs)’ can present well-crafted
behaviours and evoke engaging and immersive player experiences
but such behaviour in current NPCs is illusory
and only achievable within a controlled and linear/fixed
video game context. NPCs struggle greatly to
portray flexible or creative behaviours within an adaptive
or procedurally generated environment and this is even
more apparent in their relationship with sound. This paper
posits that recent theoretical developments in cognitive
psychology offer significant opportunity to advance
NPC-AI and proposes that an intelligence framework,
based upon Sonic Virtuality and integrated within an
NPC, would offer distinct advantages over current systems.
To illustrate this vision, a roadmap for future work
is laid out using Sonic Virtuality as the foundation for a
‘synthetic listener’; an NPC capable of responding to
procedurally generated and external (player-domain) audio.
As a philosophical exploration, underlying principles
are considered for other perception modalities, presenting
an avenue of games-AI research that, ultimately,
could dramatically improve NPC- ‘humanness’ and
evoke a player-immersion and presence equivalent to
linear/fixed AI but in much bigger, more complex virtual
worlds.
Item Type: | Conference or workshop item (Paper) |
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Subjects: |
B Philosophy. Psychology. Religion > BF Psychology Q Science > Q Science (General) > Q335 Artificial intelligence Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.575 Multimedia systems Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.9.H85 Human computer interaction |
Divisions: | Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing |
Depositing User: | Anna Jordanous |
Date Deposited: | 09 Aug 2016 10:00 UTC |
Last Modified: | 05 Nov 2024 10:46 UTC |
Resource URI: | https://kar.kent.ac.uk/id/eprint/56773 (The current URI for this page, for reference purposes) |
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