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Emergent Perception and Video Games that Listen: Applying Sonic Virtuality for Creative and Intelligent NPC Behaviours

Garner, Tom, Jordanous, Anna (2016) Emergent Perception and Video Games that Listen: Applying Sonic Virtuality for Creative and Intelligent NPC Behaviours. In: 2nd Computational Creativity and Games Workshop. . (KAR id:56773)

Abstract

‘Non-player characters (NPCs)’ can present well-crafted

behaviours and evoke engaging and immersive player experiences

but such behaviour in current NPCs is illusory

and only achievable within a controlled and linear/fixed

video game context. NPCs struggle greatly to

portray flexible or creative behaviours within an adaptive

or procedurally generated environment and this is even

more apparent in their relationship with sound. This paper

posits that recent theoretical developments in cognitive

psychology offer significant opportunity to advance

NPC-AI and proposes that an intelligence framework,

based upon Sonic Virtuality and integrated within an

NPC, would offer distinct advantages over current systems.

To illustrate this vision, a roadmap for future work

is laid out using Sonic Virtuality as the foundation for a

‘synthetic listener’; an NPC capable of responding to

procedurally generated and external (player-domain) audio.

As a philosophical exploration, underlying principles

are considered for other perception modalities, presenting

an avenue of games-AI research that, ultimately,

could dramatically improve NPC- ‘humanness’ and

evoke a player-immersion and presence equivalent to

linear/fixed AI but in much bigger, more complex virtual

worlds.

Item Type: Conference or workshop item (Paper)
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Q Science > Q Science (General) > Q335 Artificial intelligence
Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.575 Multimedia systems
Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.9.H85 Human computer interaction
Divisions: Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing
Depositing User: Anna Jordanous
Date Deposited: 09 Aug 2016 10:00 UTC
Last Modified: 05 Nov 2024 10:46 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/56773 (The current URI for this page, for reference purposes)

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