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Playing a Punchdrunk Game: Immersive Theatre and Videogames

Klich, Rosemary E. (2015) Playing a Punchdrunk Game: Immersive Theatre and Videogames. In: Frieze, James, ed. Framing Immersive Theatre: The Politics and Pragmatics of Participatory Performance. Palgrave Macmillan, Basingstoke, pp. 221-228. ISBN 978-1-137-36603-0. E-ISBN 978-1-137-36604-7. (doi:10.1057/978-1-137-36604-7) (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided)

The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided. (Contact us about this Publication)
Official URL
http://dx.doi.org/10.1057/978-1-137-36604-7

Abstract

This essay explores the similarities of immersive theatre and videogames, drawing on Virtual Reality and computer gaming discourse to examine the player/participant’s experience of immersion in performances such as Punchdrunk’s The Drowned Man (2013). Addressing aspects of perceptual and psychological immersion as articulated by VR and gaming theorists Marie-Laure Ryan and Gordon Calleja, the author argues for an understanding of immersion in Punchdrunk productions as active, playful and fundamentally ludic. Like a videogame, immersive theatre such as The Drowned Man insists on the audience-performer’s ‘hyper-attention’ (Hayles) and instinctive response to a multi-dimensional performance text.

Item Type: Book section
DOI/Identification number: 10.1057/978-1-137-36604-7
Subjects: P Language and Literature > PN Literature (General) > PN2000 Dramatic representation. The Theatre
Divisions: Faculties > Humanities > School of Arts
Depositing User: R. Klich
Date Deposited: 24 Nov 2014 10:27 UTC
Last Modified: 29 May 2019 13:44 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/45387 (The current URI for this page, for reference purposes)
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