Ang, Chee Siang (2006) Computer, games and culture. Interfaces, 66 (66). p. 9. ISSN 0092-2102. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:36478)
| The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided. |
| Item Type: | Article |
|---|---|
| Subjects: | T Technology |
| Institutional Unit: | Schools > School of Engineering, Mathematics and Physics > Engineering |
| Former Institutional Unit: |
Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Engineering and Digital Arts
|
| Depositing User: | Tina Thompson |
| Date Deposited: | 15 Nov 2013 14:26 UTC |
| Last Modified: | 20 May 2025 10:36 UTC |
| Resource URI: | https://kar.kent.ac.uk/id/eprint/36478 (The current URI for this page, for reference purposes) |
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https://orcid.org/0000-0002-1109-9689
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