Ang, Chee Siang and Zaphiris, Panayiotis and Wilson, Stephanie (2007) The social aspect of computer games: an activity theoretical model. In: Playful Teaching, Learning Games: New Tool for Digital Classrooms. Contemporary Approaches to Research in Learning Innovations . SensePublishers, pp. 21-37. ISBN 978-3-540-73352-2. E-ISBN 978-94-6091-460-7. (doi:10.1007/978-94-6091-460-7_2) (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:36353)
The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided. | |
Official URL: http://dx.doi.org/10.1007/978-94-6091-460-7_2 |
Abstract
Computer games have for years been the focus of Human Computer Interaction (HCI)-oriented research. For example, researchers have looked at playability and have developed heuristics for evaluating fun as well as usability of computer games (Desurvire, et al. 2004; Fabricatore, et al. 2002; Federoff 2002). Although much of this research has revolved around enhancing engagement by improving player-game interaction, some (Ducheneaut, et al. 204; Ducheneaut, et al. 2006; Kolo and Baur 2004) have begun to look into the social aspects of gaming as most computer game play is social. Surveys have shown that almost 60 percent of game players play with friends; 33 percent play with siblings and 25 percent play with spouses or parents (Jenkins 2006). Similarly, within the area of game-based learning, the focus is moving from treating games as a standalone tool that delivers knowledge to learners in an enjoyable way, to utilising games as a medium for social interaction and collaboration.
Item Type: | Book section |
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DOI/Identification number: | 10.1007/978-94-6091-460-7_2 |
Uncontrolled keywords: | computer game; activity theory; play activity; game playing |
Subjects: | T Technology |
Divisions: | Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Engineering and Digital Arts |
Depositing User: | Tina Thompson |
Date Deposited: | 14 Nov 2013 09:46 UTC |
Last Modified: | 05 Nov 2024 10:20 UTC |
Resource URI: | https://kar.kent.ac.uk/id/eprint/36353 (The current URI for this page, for reference purposes) |
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