Zaphiris, Panayiotis, Ang, Chee Siang, Law, D (2007) Individualistic versus competitive game-based e-learning. Advanced Technology for Learning, 4 (4). pp. 206-211. ISSN 1710-2251. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:36307)
The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided. | |
Official URL: http://dl.acm.org/citation.cfm?id=1722220 |
Abstract
In conventional teaching there are three major goal structures: competitive learning, cooperative learning and individualistic learning. There has been much research into the effectiveness of these goal structures in conventional teaching. In regards to computer-aided learning, cooperative learning has been researched in game-based e-learning (GBEL), but competitive learning has mostly been overlooked. This research investigates the impact that competition has on the effectiveness of GBEL. The results of the experiment showed that when the e-learning game was played in a competitive context there was a lower learning improvement than if the game was played in a non-competitive, individualistic context.
Item Type: | Article |
---|---|
Subjects: | T Technology |
Divisions: | Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Engineering and Digital Arts |
Depositing User: | Tina Thompson |
Date Deposited: | 13 Nov 2013 16:42 UTC |
Last Modified: | 05 Nov 2024 10:19 UTC |
Resource URI: | https://kar.kent.ac.uk/id/eprint/36307 (The current URI for this page, for reference purposes) |
- Export to:
- RefWorks
- EPrints3 XML
- BibTeX
- CSV
- Depositors only (login required):