Ang, Chee Siang, Rao, Radha Krishna (2008) Computer Game Theories for Designing Motivating Educational Software: A Survey Study. International Journal on E-Learning, 7 (2). pp. 181-199. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:24286)
| The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided. |
| Item Type: | Article |
|---|---|
| Subjects: | Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.9.H85 Human computer interaction |
| Institutional Unit: | Schools > School of Engineering, Mathematics and Physics > Engineering |
| Former Institutional Unit: |
Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Engineering and Digital Arts
|
| Depositing User: | J. Harries |
| Date Deposited: | 19 Apr 2010 12:44 UTC |
| Last Modified: | 20 May 2025 10:34 UTC |
| Resource URI: | https://kar.kent.ac.uk/id/eprint/24286 (The current URI for this page, for reference purposes) |
- Export to:
- RefWorks
- EPrints3 XML
- BibTeX
- CSV
- Depositors only (login required):

https://orcid.org/0000-0002-1109-9689
Total Views
Total Views