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Alternative Archaeological Representations within Virtual Worlds

Roberts, Jonathan C. and Ryan, Nick S. (1997) Alternative Archaeological Representations within Virtual Worlds. In: Bowden, Richard, ed. Proceedings of the Fourth UK VRSIG Conference. Brunel University, pp. 179-188. ISBN 978-1-872166-64-3. (KAR id:21440)


Traditional VR methods allow the user to tour and view the virtual world from different perspectives. Increasingly, more interactive and adaptive worlds are being generated, potentially allowing the user to interact with and affect objects in the virtual world. We describe and compare four models of operation that allow the publisher to generate views, with the client manipulating and affecting specific objects in the world. We demonstrate these approaches through a problem in archaeological visualization.

Item Type: Book section
Additional information: (UK VR-SIG URL
Uncontrolled keywords: visualization, VRML, archaeology
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Divisions: Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing
Depositing User: Mark Wheadon
Date Deposited: 02 Aug 2009 21:15 UTC
Last Modified: 16 Nov 2021 09:59 UTC
Resource URI: (The current URI for this page, for reference purposes)

University of Kent Author Information

Roberts, Jonathan C..

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Ryan, Nick S..

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