Roberts, Jonathan C. and Ryan, Nick S. (1997) Alternative Archaeological Representations within Virtual Worlds. In: Bowden, Richard, ed. Proceedings of the Fourth UK VRSIG Conference. Brunel University, pp. 179-188. ISBN 978-1-872166-64-3. (KAR id:21440)
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Abstract
Traditional VR methods allow the user to tour and view the virtual world from different perspectives. Increasingly, more interactive and adaptive worlds are being generated, potentially allowing the user to interact with and affect objects in the virtual world. We describe and compare four models of operation that allow the publisher to generate views, with the client manipulating and affecting specific objects in the world. We demonstrate these approaches through a problem in archaeological visualization.
Item Type: | Book section |
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Additional information: | (UK VR-SIG URL http://www.crg.cs.nott.ac.uk/groups/ukvrsig/) |
Uncontrolled keywords: | visualization, VRML, archaeology |
Subjects: | Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, |
Divisions: | Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing |
Depositing User: | Mark Wheadon |
Date Deposited: | 02 Aug 2009 21:15 UTC |
Last Modified: | 05 Nov 2024 09:59 UTC |
Resource URI: | https://kar.kent.ac.uk/id/eprint/21440 (The current URI for this page, for reference purposes) |
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