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Exploring sound-space with interactive genetic algorithms

Johnson, Colin G. (2003) Exploring sound-space with interactive genetic algorithms. Leonardo, 36 (1). pp. 51-54. ISSN 0024-094X. (doi:10.1162/002409403321152310) (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:14010)

The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided.
Official URL:
http://www.cs.kent.ac.uk/pubs/2003/1705

Abstract

This article describes a system which uses evolutionary computation to provide an interface to a complex sound synthesis algorithm. The article then considers a number of general issues which need to be considered when evolutionary computation is applied in artistic domains, and the differences between interactive and non-interactive genetic algorithms.

Item Type: Article
DOI/Identification number: 10.1162/002409403321152310
Uncontrolled keywords: sound synthesis, evolutionary computation
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Divisions: Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing
Depositing User: Mark Wheadon
Date Deposited: 24 Nov 2008 18:01 UTC
Last Modified: 05 Nov 2024 09:47 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/14010 (The current URI for this page, for reference purposes)

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