Johnson, Colin G. (2003) Exploring sound-space with interactive genetic algorithms. Leonardo, 36 (1). pp. 51-54. ISSN 0024-094X. (doi:10.1162/002409403321152310) (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:14010)
| The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided. | |
| Official URL: http://www.cs.kent.ac.uk/pubs/2003/1705 |
|
Abstract
This article describes a system which uses evolutionary computation to provide an interface to a complex sound synthesis algorithm. The article then considers a number of general issues which need to be considered when evolutionary computation is applied in artistic domains, and the differences between interactive and non-interactive genetic algorithms.
| Item Type: | Article |
|---|---|
| DOI/Identification number: | 10.1162/002409403321152310 |
| Uncontrolled keywords: | sound synthesis, evolutionary computation |
| Subjects: | Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, |
| Institutional Unit: | Schools > School of Computing |
| Former Institutional Unit: |
Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing
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| Depositing User: | Mark Wheadon |
| Date Deposited: | 24 Nov 2008 18:01 UTC |
| Last Modified: | 20 May 2025 10:04 UTC |
| Resource URI: | https://kar.kent.ac.uk/id/eprint/14010 (The current URI for this page, for reference purposes) |
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