Tabbaa, Luma, Searle, Ryan, Mirzaee, Saber, Hossain, Md. Moinul, Intarasirisawat, Jittrapol, Glancy, Maxine, Ang, Chee Siang (2021) VREED: Virtual Reality Emotion Recognition Dataset using Eye Tracking & Physiological Measures. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 5 (4). pp. 1-20. (doi:10.1145/3495002) (Access to this publication is currently restricted. You may be able to access a copy if URLs are provided) (KAR id:91242)
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Official URL: http://dx.doi.org/10.1145/3495002 |
Resource title: | Emotional Spaces in Virtual Reality: Applications for Healthcare & Wellbeing |
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Resource type: | Thesis |
DOI: | 10.22024/UniKent/01.02.87671 |
KDR/KAR URL: | https://kar.kent.ac.uk/87671/ |
External URL: | https://doi.org/10.22024/UniKent/01.02.87671 |
Abstract
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which emotions were triggered using immersive 360° Video-Based Virtual Environments (360-VEs) delivered via Virtual Reality (VR) headset. Behavioural (eye tracking) and physiological signals (Electrocardiogram (ECG) and Galvanic Skin Response (GSR)) were captured, together with self-reported responses, from healthy participants (n=34) experiencing 360-VEs (n=12, 1-3 min each) selected through focus groups and a pilot trial. Statistical analysis confirmed the validity of the selected 360-VEs in eliciting the desired emotions. Preliminary machine learning analysis was carried out, demonstrating state-of-the-art performance reported in affective computing literature using non-immersive modalities. VREED is among the first multimodal VR datasets in emotion recognition using behavioural and physiological signals. VREED is made publicly available on Kaggle 1. We hope that this contribution encourages other researchers to utilise VREED further to understand emotional responses in VR and ultimately enhance VR experiences design in applications where emotional elicitation plays a key role, i.e. healthcare, gaming, education, etc.
Item Type: | Article |
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DOI/Identification number: | 10.1145/3495002 |
Uncontrolled keywords: | Dataset, Virtual Reality, ECG, GSR, Affective Computing |
Subjects: | Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.9.H85 Human computer interaction |
Divisions: | Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing |
Depositing User: | Jim Ang |
Date Deposited: | 01 Nov 2021 12:32 UTC |
Last Modified: | 01 Feb 2022 10:01 UTC |
Resource URI: | https://kar.kent.ac.uk/id/eprint/91242 (The current URI for this page, for reference purposes) |
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