Skip to main content

The Design of Virtual Reality Applications for Psychological Interventions

Otkhmezuri, Boris (2020) The Design of Virtual Reality Applications for Psychological Interventions. Doctor of Philosophy (PhD) thesis, University of Kent,. (Access to this publication is currently restricted. You may be able to access a copy if URLs are provided) (KAR id:81197)

PDF Other
Language: English

Restricted to Repository staff only until 30 April 2021.

Creative Commons Licence
This work is licensed under a Creative Commons Attribution 4.0 International License.
Contact us about this Publication
[img]

Abstract

Virtual Reality is an emerging technology with a variety of potential benefits in research, assessment and treatment. The ability to create and control the dynamic 3-dimensional environments within which behavioural responses can be measured and recorded, allows this technology to offer ways of psychological assessment that traditional methods may not be capable of providing. Although plenty of research has been carried out to explore the use of VR in psychology, little was done to further the understanding of the processes of VR design. Considering the potential possibilities of VR in the area of psychological treatments, it is necessary to investigate how VR applications can be designed to meet the needs of psychologists, researchers and end-users. To achieve this, the use of co-design approach is recommended. It is also important to provide stakeholders with the co-design pipeline and technical guidelines on how to create these applications.

the VR-CMB-I training reduced perceived anxiety significantly more than the standard CBM-I training. Moreover, the increase in anxiety response in the VRCMB-I training condition after the stressor task was also significantly less when compared to the standard training. Thus, there was a significant increase in positive interpretations and a significant decrease in negative interpretations in both conditions after the training. The results from this stage allowed to identify some key co-design phases as well as techniques and components needed for a successful mobile VR application development. In the second stage of the research, the more advanced system was developed. The use of Multi-User Virtual Reality (MUVR) as a tool to offer effective intervention for representative users at high-risk of eating disorder (ED) was explored. Fourteen females deemed at high risk of ED completed one session of either MUVR intervention based on Acceptance and Commitment Therapy (ACT) or MUVR intervention based on Play Therapy (PT). The use of VR for remote psychotherapy was explored, and the impact of such intervention on both therapists and participants was observed. In addition, the design opportunities, pitfalls, and recommendations for future deployment in psychological interventions were presented. The findings from this thesis help extend the knowledge regarding the design, development and implementation of VR applications in psychotherapy. Contributions within the study can help psychologists,

3 guidelines to aid developers and psychologists in creating better VR applications to facilitate psychological interventions.

Item Type: Thesis (Doctor of Philosophy (PhD))
Thesis advisor: Ang, Chee Siang
Uncontrolled keywords: Virtual Reality, Multi-User Virtual Reality Intervention, Pain management, Anxiety disorders, Eating Disorders, co-design
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.76 Computer software > QA76.76.I59 Interactive media, hypermedia
Divisions: Faculties > Sciences > School of Engineering and Digital Arts
SWORD Depositor: System Moodle
Depositing User: System Moodle
Date Deposited: 18 May 2020 09:03 UTC
Last Modified: 19 May 2020 03:12 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/81197 (The current URI for this page, for reference purposes)
  • Depositors only (login required):

Downloads

Downloads per month over past year