Skip to main content

Swallowing detection for game control: using skin-like electronics to support people with dysphagia

Nicholls, Benjamin, Ang, Chee Siang, Efstratiou, Christos, Lee, Yongkuk, Yeo, Woon-Hong (2017) Swallowing detection for game control: using skin-like electronics to support people with dysphagia. In: Pervasive Computing and Communications Workshops (PerCom Workshops). 2017 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops). . IEEE (doi:10.1109/PERCOMW.2017.7917598)

PDF - Author's Accepted Manuscript
Download (593kB) Preview
[img]
Preview
Official URL
http://dx.doi.org/10.1109/PERCOMW.2017.7917598

Abstract

In this paper, we explore the feasibility of developing a sensor-driven rehabilitation game for people suffering from dysphagia. This study utilizes the skin-like electronics for unobtrusive, comfortable, continuous recording of surface electromyograms (EMG) during swallowing and use them for driving game-based, user-controlled feedback. The experimental study includes the development and evaluation of a real-time swallow detection algorithm using skin-like sensors and a game-based human-computer interaction. The user evaluations support the ease of use of the skin-like electronics as a motivational tool for people with dysphagia.

Item Type: Conference or workshop item (Paper)
DOI/Identification number: 10.1109/PERCOMW.2017.7917598
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 75 Electronic computers. Computer science
Divisions: Faculties > Sciences > School of Engineering and Digital Arts > Digital Media
Depositing User: Christos Efstratiou
Date Deposited: 11 Oct 2017 13:14 UTC
Last Modified: 29 May 2019 19:41 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/63952 (The current URI for this page, for reference purposes)
  • Depositors only (login required):

Downloads

Downloads per month over past year