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Exploring Swarm-Based Visual Effects

Phon-Amnuaisuk, Somnuk, Palaniappan, Ramaswamy (2015) Exploring Swarm-Based Visual Effects. In: Intelligent and Evolutionary Systems, Series Proceedings in Adaptation, Learning and Optimization. 5. pp. 333-341. Springer (doi:10.1007/978-3-319-27000-5_27) (KAR id:56165)


In this paper, we explore the visual effects of animated 2D line strokes and 3D cubes. A given 2D image is segmented into either 2D line strokes or 3D cubes. Each segmented object (i.e., line stroke or each cube) is initialised with the position and the colour of the corresponding pixel in the image. The program animates these objects using the boid framework. This simulates a

flocking behavior of line strokes in a 2D space and cubes in a 3D space. In this implementation the animation runs in a cycle from the disintegration of the original image to a swarm of line strokes or 3D cubes, then the swarm moves about and then integrates back into the original image (an example clip has been uploaded to YouTube and can be viewed at

Item Type: Conference or workshop item (UNSPECIFIED)
DOI/Identification number: 10.1007/978-3-319-27000-5_27
Uncontrolled keywords: Computer generated visual effects Swarm-based VFX Boid framework
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.575 Multimedia systems
Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.76.E95 Expert Systems (Intelligent Knowledge Based Systems)
Divisions: Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing
Depositing User: Palaniappan Ramaswamy
Date Deposited: 28 Jun 2016 16:09 UTC
Last Modified: 16 Feb 2021 13:35 UTC
Resource URI: (The current URI for this page, for reference purposes)

University of Kent Author Information

Palaniappan, Ramaswamy.

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