Skip to main content
Kent Academic Repository

Four PPPPerspectives on Computational Creativity

Jordanous, Anna (2015) Four PPPPerspectives on Computational Creativity. In: AISB 2015 Symposium on Computational Creativity, 20-22nd May, 2015, Canterbury, Kent, UK. (KAR id:47623)

PDF (From http://doc.gold.ac.uk/~map01mm/CC2015/AISB-CC2015-Proceedings.pdf) Publisher pdf
Language: English
Download this file
(PDF/227kB)
[thumbnail of From http://doc.gold.ac.uk/~map01mm/CC2015/AISB-CC2015-Proceedings.pdf]
Preview
Request a format suitable for use with assistive technology e.g. a screenreader
Official URL:
https://www.sites.google.com/site/aisb2015cc/home

Abstract

From what perspective should creativity of a system be considered? Are we interested in the creativity of the system’s out- put? The creativity of the system itself? Or of its creative processes? Creativity as measured by internal features or by external feedback? Traditionally within computational creativity the focus had been on the creativity of the system’s Products or of its Processes, though this focus has widened recently regarding the role of the audience or the field surrounding the creative system. In the wider creativity research community a broader take is prevalent: the creative Person is considered as well as the environment or Press within which the creative entity operates in. Here we have the Four Ps of creativity: Person, Product, Process and Press. This paper presents the Four Ps, explaining each of the Four Ps in the context of creativity research and how it relates to computational creativity. To illustrate how useful the Four Ps can be in taking a fuller perspective on creativity, the concepts of novelty and value explored from each of the Four P perspectives, uncovering aspects that may otherwise be overlooked. This paper argues that the broader view of creativity afforded by the Four Ps is vital in guiding us towards more encompassing and comprehensive computational investigations of creativity.

Item Type: Conference or workshop item (Paper)
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Q Science > Q Science (General) > Q335 Artificial intelligence
Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Divisions: Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing
Depositing User: Anna Jordanous
Date Deposited: 11 Mar 2015 12:01 UTC
Last Modified: 16 Feb 2021 13:23 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/47623 (The current URI for this page, for reference purposes)

University of Kent Author Information

  • Depositors only (login required):

Total unique views for this document in KAR since July 2020. For more details click on the image.