Graphics and Visualization within Cross-Stitch

Atkinson, Karen R. and Roberts, Jonathan C. (1999) Graphics and Visualization within Cross-Stitch. In: Eurographics UK 1999, April 1999 , Abington, Oxon. (Full text available)

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The leisure industry, in fields such as the games market, is immersed in computer graphics. However, non-traditional visualization techniques are slow to appear within many leisure pursuits especially cross-stitch. Even more than a decade after the Visualization area was formally defined, visualization as a discipline mainly consists of `scientific' techniques and examples. Here technical data is used to generate specialised realisations for a scientific audience. However, the level of interest and application of non-scientific visualization techniques, such as visualizations for the leisure industry, is increasing. Within this paper, we evaluate the level of computer graphics and visualization within the area of `Cross-stitch', and propose some new visualization techniques. We conclude that although the cross stitch field is very traditional, the use of computers in the process of generating a completed cross-stitch is very important: increasing the ease of use and the speed of production.

Item Type: Conference or workshop item (Paper)
Additional information: (
Uncontrolled keywords: Graphics, Visualization, Cross-Stitch, Leisure
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Divisions: Faculties > Sciences > School of Computing > Applied and Interdisciplinary Informatics Group
Depositing User: Mark Wheadon
Date Deposited: 16 Oct 2009 17:44 UTC
Last Modified: 06 Sep 2011 04:06 UTC
Resource URI: (The current URI for this page, for reference purposes)
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