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Validation of Object-Oriented Models using Animation

Oliver, Ian and Kent, Stuart (1999) Validation of Object-Oriented Models using Animation. In: Proceedings 25th EUROMICRO Conference. Informatics: Theory and Practice for the New Millennium. IEEE, pp. 237-242. ISBN 0-7695-0321-7. (doi:10.1109/EURMIC.1999.794786)


Experience has shown that prototyping is a valuable technique in the validation of designs. However, the prototype(s) can be too far semantically removed from the design. Animation is a technique where a design itself can be `executed' without the need to translate to a high-level language to build a pro- totype. While animation has been implemented with formal specification languages such as VDM, Z and B and used with some success, we feel that its application to a more graphical specification language/notation would introduce animation to a wider range of software designers. This paper discusses the basis of a technique for the animation of rigorously specified object-oriented models written using the Unified Modelling Language and the Object Constraint Language.

Item Type: Book section
DOI/Identification number: 10.1109/EURMIC.1999.794786
Additional information: Proceedings of EuroMicro'99, Milan, Italy
Uncontrolled keywords: Animation, UML, OCL, Formal Specification, Prototyping, Validation, Design
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Divisions: Faculties > Sciences > School of Computing > Systems Architecture Group
Depositing User: Mark Wheadon
Date Deposited: 11 Sep 2009 09:24 UTC
Last Modified: 31 Jul 2019 09:12 UTC
Resource URI: (The current URI for this page, for reference purposes)
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