Experiences in implementing a real-time video filestore

Rothwell, Kneale J and Linington, Peter F. and Waters, A. Gill (1996) Experiences in implementing a real-time video filestore. In: UNSPECIFIED. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided)

The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided. (Contact us about this Publication)


Access to video and audio clips can enhance students' understanding of a complex subject. In a classroom environment, all the students will typically use the same media objects at approximately the same time. The majority of this usage will be simple playback with comparatively little recording. Hence, by caching the media data and taking advantage of the predictable nature of stream usage by the current clients, we may satisfy multiple requests for media data with only a single disk access and so alleviate the bottleneck of the disk subsystem. Consequently, it is possible to construct a multi-user continuous media server for use within this environment for a relatively small cost. From previous efforts to build such a server, it is clear that the bandwidth of a standard disk device is the major bottleneck preventing the supply of real-time video to multiple clients. Solutions based on a RAID disk architecture can achieve high aggregate bandwidth, but at a cost which is unattractive for a teaching environment. In this situation there is typically a small number of clips, each of which is a few minutes long. The solution presented here is very efficient on the small scale, but would be inappropriate for `video on demand' or video archives. The server's cache is managed through a knowledge of the activities of all current streams, viz. which file they each access, at what point on the time-line, at what speed and in which direction. By maintaining a global map of all current activity it is possible to predict the file data next in demand. In particular, we keep data resident which has been used by one stream, but will be needed by others very soon. Data used by a stream that has no predicted demand is discarded immediately. This technique gives the most optimal usage of cache space and much reduces the load placed on the disks. The server is designed to store any format of media data, either compressed or uncompressed; the exact encoding of the data is transparent to the server's media container format. To achieve format independence each media object consists of two files: i) the media data; and ii) the timing/synchronisation metadata. The metadata file also contains a header to allow the the clients to determine the format and type of the data, plus parameters such as the number of blocks and frames, the total playback duration, and so on. Each block of data in the media data file is encoded in a form ready for transmission over an ATM network without modification; the computationally expensive block error check data does not need to be calculated for each block of data transmitted, so minimising transmission latency and improving overall throughput. The server supports NFS allowing the media directory hierarchy to be searched and manipulated by any host able to act as an NFS client. The streams are initiated and controlled via an additional interface using Sun RPC protocol, allowing all basic functions such as setup, teardown, pause/continue, playback speed alterations and position changes. In addition, conversion daemons have been constructed which translate the Sun RPC protocol and allow integration with such systems as ANSAWare, CORBA and Microsoft RPC. This approach has the advantage of not over-complicating the video server and enabling incorporation with any client system. Thus, the video file server is available to any machine with an ATM network adapter and the appropriate driver software.

Item Type: Conference or workshop item (UNSPECIFIED)
Uncontrolled keywords: video filestore server networks real-time multmedia
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Divisions: Faculties > Science Technology and Medical Studies > School of Computing > Systems Architecture Group
Faculties > Science Technology and Medical Studies > School of Computing > Systems Architecture Group
Depositing User: Mark Wheadon
Date Deposited: 03 Sep 2009 18:11
Last Modified: 17 Jul 2014 10:45
Resource URI: https://kar.kent.ac.uk/id/eprint/21365 (The current URI for this page, for reference purposes)
  • Depositors only (login required):