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Using Games to Investigate Movement for Graph Comprehension

Bovey, John D., Benoy, Florence, Rodgers, Peter (2004) Using Games to Investigate Movement for Graph Comprehension. In: Advanced Visual Interfaces: AVI 2004. . pp. 71-79. ACM, New York, USA ISBN 1-58113-867-9. (doi:10.1145/989863.989872) (KAR id:14162)

Abstract

We describe the results of empirical investigations that explore the effectiveness of moving graph diagrams to improve the comprehension of their structure. The investigations involved subjects playing a game that required understanding the structure of a number of graphs. The use of a game as the task was intended to motivate the exploration of the graph by the subjects. The results show that movement can be beneficial when there is node-node or node-edge occlusion in the graph diagram but can have a detrimental effect when there is no occlusion, particularly if the diagram is small. We believe the positive result should generalise to other graph exploration tasks, and that graph movement is likely be useful as an additional graph exploration tool.

Item Type: Conference or workshop item (Paper)
DOI/Identification number: 10.1145/989863.989872
Uncontrolled keywords: Graph Movement, Graph Drawing, Diagram Comprehension
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Divisions: Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Computing
Depositing User: Peter Rodgers
Date Deposited: 24 Nov 2008 18:02 UTC
Last Modified: 16 Nov 2021 09:52 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/14162 (The current URI for this page, for reference purposes)

University of Kent Author Information

Bovey, John D..

Creator's ORCID:
CReDIT Contributor Roles:

Rodgers, Peter.

Creator's ORCID: https://orcid.org/0000-0002-4100-3596
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