Documenting and Validating Virtual Archaeology

Ryan, Nick S. (2001) Documenting and Validating Virtual Archaeology. Archeologia e Calcolatori, 12 . pp. 245-273. ISSN 1120-6861. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided)

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Documenting and Validating Virtual Archaeology Nick Ryan ( Computing Laboratory, University of Kent at Canterbury, CT2 7NF, UK Abstract The use of Virtual Archaeology is expanding rapidly, not only in the museum and archaeology professions, but also in the broadcast media, tourism and heritage industries. Many concerns have been expressed about the lack of transparency and difficulty in validating the models and presentations used in these contexts. A case study is used to illustrate the role of metadata in addressing these problems. The paper argues that appropriate metadata documentation of projects may extend the critical apparatus that we take for granted in scientific papers into the world of distributed Virtual Archaeology. Three recently introduced XML languages for multimedia (SMIL), vector graphics (SVG) and virtual reality (X3D) applications are examined with particular reference to their metadata hosting capabilities. Finally, an outline proposal for a Virtual Archaeology Metadata Profile and Schema is presented, based on refinements of the Dublin Core and other metadata schemas.

Item Type: Article
Uncontrolled keywords: Virtual Reality, Metadata, XML, RDF, SMIL, X3D
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Divisions: Faculties > Science Technology and Medical Studies > School of Computing > Applied and Interdisciplinary Informatics Group
Depositing User: Mark Wheadon
Date Deposited: 24 Nov 2008 17:58
Last Modified: 06 Jun 2014 10:39
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