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3D Euler diagram generation using a game engine: Work in progress

Hibbin, Matthew, Rodgers, Peter (2026) 3D Euler diagram generation using a game engine: Work in progress. In: Diagrammatic Representation and Inference. Lecture Notes in Computer Science Springer (doi:10.1007/978-3-032-34178-5_29) (KAR id:115888)

Abstract

We describe work embedding general 3D Euler diagrams using a game engine. We create closed surfaces using 3D meshes to represent sets and so indicate set intersections by mesh overlap. Our goal is to represent the underlying data accurately with all required set intersections present and without any additional intersections. This work in progress report details dual graph production, mesh creation, accuracy measurements, and subsequent improvements to the meshes that are intended to fix incorrect intersections. We also discuss future work to further improve the generation process.

Item Type: Conference proceeding
DOI/Identification number: 10.1007/978-3-032-34178-5_29
Additional information: For the purpose of open access, the author(s) has applied a Creative Commons Attribution (CC BY) licence to any Author Accepted Manuscript version arising.
Uncontrolled keywords: Euler Diagrams, Venn Diagrams, Game Engine
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.9.H85 Human computer interaction
Institutional Unit: Schools > School of Computing
Former Institutional Unit:
There are no former institutional units.
Depositing User: Peter Rodgers
Date Deposited: 12 Aug 2026 09:23 UTC
Last Modified: 18 Aug 2026 14:08 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/115888 (The current URI for this page, for reference purposes)

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