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To Cuddle, Mingle, Venture, or Guide: How Architectural Affordances Influence the Experience of Social VR Places

Han, Jihae, Sun, Yu, Ppali, Sophia, Covaci, Alexandra, Vande Moere, Andrew (2025) To Cuddle, Mingle, Venture, or Guide: How Architectural Affordances Influence the Experience of Social VR Places. In: DIS '25: Proceedings of the 2025 ACM Designing Interactive Systems Conference. (doi:10.1145/3715336.3735772) (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:115408)

The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided.
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Official URL:
https://doi.org/10.1145/3715336.3735772
Item Type: Conference proceeding
DOI/Identification number: 10.1145/3715336.3735772
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.9.H85 Human computer interaction
Institutional Unit: Schools > School of Engineering, Mathematics and Physics
Schools > School of Engineering, Mathematics and Physics > Engineering
Former Institutional Unit:
There are no former institutional units.
Depositing User: Alexandra Covaci
Date Deposited: 21 May 2026 18:34 UTC
Last Modified: 21 May 2026 18:34 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/115408 (The current URI for this page, for reference purposes)

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