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Number of items: 4.

Article

Ang, Chee Siang and Rao, Radha Krishna (2008) Computer Game Theories for Designing Motivating Educational Software: A Survey Study. International Journal on E-Learning, 7 (2). pp. 181-199. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided)

Ang, Chee Siang and Rao, Radha Krishna (2005) Designing Interactivity in Computer Games a UML Approach. International Journal of Intelligent Games and Simulation, 3 (2). pp. 62-69. ISSN 1477-2043. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided)

Conference or workshop item

Ang, Chee Siang and Rao, Radha Krishna (2005) E-learning as Computer Games: Designing Immersive and Experiential Learning. In: Advances in Multimedia Information Processing - PCM 2004 (Part II). Lecture Notes in Computer Science, 3332. Springer, Berlin pp. 633-640. ISBN 978-3-540-23977-2. (doi:https://doi.org/10.1007/978-3-540-30542-2_78) (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided)

Ang, Chee Siang and Rao, Radha Krishna (2003) Theories of learning: a computer game perspective. In: Multimedia Software Engineering, 2003. Proceedings. Fifth International Symposium. IEEE pp. 239-245. ISBN 0-7695-2031-6. (doi:https://doi.org/10.1109/MMSE.2003.1254447) (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided)

This list was generated on Mon Apr 15 10:25:01 2019 BST.