Pervasive Computing in Time and Space: The Culture and Context of 'Place' Integration

Applin, Sally A. and Fischer, Michael D. (2011) Pervasive Computing in Time and Space: The Culture and Context of 'Place' Integration. In: Augusto, Juan Carlos and Aghajan, Hamid K. and Callaghan, Victor and Cook, Diane J. and O'Donoghue, John and Egerton, Simon and Gardner, Michael and Johnson, Brian David and Kovalchuk, Yevgeniya and López-Cózar, Ramón and Mikulecký, Peter and Ng, Jason W. P. and Poppe, Ronald and Wang, Minjuan and Zamudio, Victor, eds. Proceedings of the 2011 7th International Conference on Intelligent Environments (IE). IEEE, pp. 285-293. ISBN 9781457708305. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided)

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We consider some possible broad changes that may impact society as a whole as a result of widespread integration of full-spectrum deployed pervasive computing technologies. Our approach considers design challenges for successfully developing and integrating pervasive technologies into culture and society. This is particularly challenging, since pervasive technologies as services are most successful when transparent, invisible, overlooked, unacknowledged and seemingly forgotten by the very groups that embrace their usage and development. We suggest a heuristic for understanding pervasive technology from an anthropological/social perspective, along with a reminder that humans create, shape and use the technologies that affect them. In particular, we look at the impact on social relations in a poly-social world where people must develop means to blend their own realities with those of of others. In conclusion, we remind those developing these technologies, that although we will eventually become wedded and intertwined as cyborgs within this new environment, it may have a positive outcome, creating new social group models for human interaction.

Item Type: Book section
Uncontrolled keywords: anthropology, augmented reality, blended reality, cyborg, dual reality, mixedreality, pervasive computing, polysocial reality, ubiquitous computing
Subjects: H Social Sciences
Divisions: Faculties > Social Sciences > School of Anthropology and Conservation > Social and Cultural Anthropology
Depositing User: Shelley Malekia
Date Deposited: 13 Aug 2012 12:31
Last Modified: 12 Jun 2014 13:42
Resource URI: (The current URI for this page, for reference purposes)
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