Items where Subject is "Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.9.H85 Human computer interaction"

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Number of items at this level: 32.

2014

Chapman, Peter and Micallef, Luana, eds. (2014) Visualization and Reasoning Using Euler Diagrams. Academic Press Inc ISBN 1045-926X. (Full text available)
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2013

Berry, Michael and Kölling, Michael (2013) The design and implementation of a notional machine for teaching introductory programming. In: The 8th Workshop in Primary and Secondary Computing Education (WiPSCE 2013), Nov 2013, Aarhus, Denmark. (Full text available)
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McKay, Fraser and Kölling, Michael (2013) Predictive Modelling for HCI Problems in Novice Program Editors. In: BCS HCI 2013 - The Internet of Things XXVII, 11-13 September 2013, London, UK. (Full text available)
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Mist, Joseph J. and Gibson, S.J. (2013) Optimization of Weighted Vector Directional Filters Using an Interactive Evolutionary Algorithm. In: Genetic and Evolutionary Computation Conference, GECCO '13, July 6-10, 2013, Amsterdam, The Netherlands. (Access to this publication is restricted)
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2012

Efstratiou, Christos and Leontiadis, Ilias and Picone, Marco and Rachuri, Kiran and Mascolo, Cecilia and Crowcroft, Jon (2012) Sense and Sensibility in a Pervasive World. In: Proceedings of 10th International Conference on Pervasive Computing (PERVASIVE 2012), June 2012, Newcastle, UK. (Full text available)
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Friday, Adrian and Davies, Nigel and Efstratiou, Christos (2012) Reflections on Long-Term Experiments with Public Displays. IEEE Computer, 45 (5). pp. 34-41. ISSN 0018-9162. (Full text available)
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McKay, Fraser and Kölling, Michael (2012) Evaluation of Subject-Specific Heuristics for Initial Learning Environments: A Pilot Study. In: Psychology of Programming Interest Group 24th Annual Conference, 21st-23rd November 2012, London, UK. (Full text available)
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Micallef, Luana (2012) Visualizations with Venn and Euler Diagrams. In: 2012 Grace Hopper Celebration of Women in Computing, PhD Forum, October 2012, Baltimore, MD, USA. (Full text available)
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Micallef, Luana and Rodgers, Peter (2012) Poster: Drawing Area-Proportional Venn-3 Diagrams Using Ellipses. In: 2012 Grace Hopper Celebration of Women in Computing, ACM Student Research Competition and Poster Session, October 2012, Baltimore, MD, USA. (Full text available)
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Siriaraya, P. and Ang, Chee Siang (2012) Age Differences in the Perception of Social Presence in the Use of 3D Virtual World for Social Interaction. Interacting with Computers, 24 (4). pp. 280-291. ISSN 0953-5438. (The full text of this publication is not available from this repository)

Siriaraya, P. and Ang, Chee Siang (2012) Characteristics and Usage Patterns of Older People in a 3D Online Multi-User Virtual Environment. Computers in Human Behavior, 28 (5). pp. 1873-1882. ISSN 0747-5632. (The full text of this publication is not available from this repository)

2011

Applin, Sally A. and Fischer, M.D. (2011) Pervasive Computing in Time and Space: The Culture and Context of 'Place' Integration. In: 2011 Seventh International Conference on Intelligent Environments. IEEE, Nottingham pp. 285-293. ISBN 978-1-4577-0830-5 . (Full text available)
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Kisilevich, S. and Ang, Chee Siang and Last, M. (2011) Large-Scale Analysis of Self-Disclosure Patterns among Online Social Networks Users: A Russian Context. Knowledge and Information Systems, 32 (3). pp. 609-628. ISSN 0219-3116. (The full text of this publication is not available from this repository)

Pfeil, Ulrike and Svangstu, Knut and Ang, Chee Siang and Zaphiris, Panayiotis (2011) Social Roles in an Online Support Community for Older People. International Journal of Human-Computer Interaction, 27 (4). pp. 323-347. ISSN 1044-7318. (The full text of this publication is not available from this repository)

Siriaraya, Panote and Tang, Caleb and Ang, Chee Siang and Pfeil, Ulrike and Zaphiris, Panayiotis (2011) A Comparison of Empathic Communication Pattern for Teenagers and Older People in Online Support Communities. Behaviour & Information Technology, 30 (5). pp. 617-628. ISSN 0144-929X . (The full text of this publication is not available from this repository)

2010

Ang, Chee Siang (2010) Computer Games and Socio-Cultural Play: An Activity Theoretical Perspective. Games and Culture, 5 (3). (The full text of this publication is not available from this repository)

Ang, Chee Siang and Zaphiris, Panayiotis (2010) Social Roles of Players in MMORPG Guilds. Information, Communication & Society, 13 (4). pp. 592-614. (The full text of this publication is not available from this repository)

Ang, Chee Siang and Zaphiris, Panayiotis and Wilson, Stephanie (2010) A Case Study Analysis of a Constructionist Knowledge Building Community with Activity Theory. Behaviour and Information Technology . pp. 537-554. ISSN 0144-929X. (The full text of this publication is not available from this repository)

Coleman, G.W. and Gibson, L. and Hanson, V.L. and Bobrowicz, A. and McKay, A. (2010) Engaging the Disengaged: How do we Design Technology for Digitally Excluded Older Adults? In: 8th ACM Conference on Designing Interactive Systems (DIS'10), 16-20 August 2010, Aarhus, Denmark. (The full text of this publication is not available from this repository)

Gibson, L. and Coleman, G. and Hanson, V.L. and Valentine, E. and Bobrowicz, A. and Kundu, S. and McKay, A. and Holt, R. (2010) Seeds - Desigining for (and with) the Digitally Disengaged. In: Digital Futures 2010, 11-13 October 2010, Nottingham, UK. (The full text of this publication is not available from this repository)

Hanson, V.L. and Gibson, L. and Coleman, G. and Bobrowicz, A. and McKay, A. (2010) Engaging Those Who are Disinterested: Access for Digitally Excluded Older Adults. In: ACM CHI 2010 Workshop on Senior Friendly Technologies: Interaction Design for the Elderly, 10-15 April 2011, Atlanta, Georgia, USA. (Unpublished) (The full text of this publication is not available from this repository)

2009

Zaphiris, Panayiotis and Ang, Chee Siang, eds. (2009) Social Computing and Virtual Communities. CRC Press, Taylor and Francis, 285 pp. (The full text of this publication is not available from this repository)

Ang, Chee Siang and Zaphiris, Panayiotis (2009) Social Interaction Networks Simulstion in Virtual Communities. In: Twelfth IFIP Conference on Human-Computer Interaction (INTERACT 2009), 24-28 August 2009, Upsala, Sweden. (The full text of this publication is not available from this repository)

Panjwani, Saurabh and Micallef, Luana and Fenech, Karl and Toyama, Kentaro (2009) Effects of integrating digital visual materials with textbook scans in the classroom. International Journal of Education and Development using Information and Communication Technology (IJEDICT), 5 (3). pp. 55-71. (Full text available)
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Pfeil, Ulrike and Ang, Chee Siang and Zaphiris, Panayiotis (2009) Issues and Challenges of Teaching and Learning in 3D Virtual Worlds: Real Life Case Studies. Journal of Educational Media International, 49 (30). pp. 223-238. (The full text of this publication is not available from this repository)

Zaphiris, Panayiotis and Ang, Chee Siang (2009) Introduction to Social Network Analysis. In: Twelfth IFIP conference on Human-Computer Interaction (INTERACT 2009), 24-28 August 2009, Upsala, Sweden. (The full text of this publication is not available from this repository)

2008

Zaphiris, Panayiotis and Ang, Chee Siang, eds. (2008) Cross-Disciplinaryu Advances in Human Computer Interaction: User Modeling, Social Computing. Information Science Reference (The full text of this publication is not available from this repository)

Zaphiris, Panayiotis and Ang, Chee Siang, eds. (2008) Human Computer Interaction: Concepts, Methodologies, Tools and Applications. Information Science Reference (The full text of this publication is not available from this repository)

Ang, Chee Siang and Avni, Einav and Zaphiris, Panayiotis (2008) Linking Pedagogical Theory of Computer Games to their Usability. International Journal on E-Learning, 7 (3). (The full text of this publication is not available from this repository)

Ang, Chee Siang and Rao, R.K. (2008) Computer Game Theories for Designing Motivating Educational Software: A Survey Study. International Journal on E-Learning, 7 (2). pp. 181-199. (The full text of this publication is not available from this repository)

Ang, Chee Siang and Zaphiris, Panayiotis (2008) Social Learning in MMOG: An Activity Theoretical Perspective. Journal of Interactive Technology and Smart Education, 5 (2). pp. 84-102. (The full text of this publication is not available from this repository)

Kenyon, S.L. (2008) Internet use and time use: the importance of multitasking. Time & Society, 17 (2-3). pp. 283-318. ISSN 0961-463X . (The full text of this publication is not available from this repository)

This list was generated on Wed Apr 23 09:25:48 2014 BST.