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Number of items: 17.

Article

Ang, C.S. and Bobrowicz, A. and Siriaraya, P. and Trickey, Joshua and Winspear, Kate (2013) Effects of gesture-based avatar-mediated communication on brainstorming and negotiation tasks among younger users. Computers in Human Behavior, 29 (3). pp. 1204-1211. ISSN 0747-5632. (Full text available)
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Siriaraya, P. and Ang, C.S. (2012) Age Differences in the Perception of Social Presence in the Use of 3D Virtual World for Social Interaction. Interacting with Computers, 24 (4). pp. 280-291. ISSN 0953-5438. (The full text of this publication is not available from this repository)

Siriaraya, P. and Ang, C.S. (2012) Characteristics and Usage Patterns of Older People in a 3D Online Multi-User Virtual Environment. Computers in Human Behavior, 28 (5). pp. 1873-1882. ISSN 0747-5632. (The full text of this publication is not available from this repository)

Kisilevich, S. and Ang, C.S. and Last, M. (2011) Large-Scale Analysis of Self-Disclosure Patterns among Online Social Networks Users: A Russian Context. Knowledge and Information Systems, 32 (3). pp. 609-628. ISSN 0219-3116. (The full text of this publication is not available from this repository)

Ang, C.S. and Sakel, M. and Pepper, M.G. and Phillips, M.P. (2011) Use of Brain Computer Interfaces in Neurological Rehabilitation. British Journal of Neuroscience Nursing, 7 (3). pp. 523-528. (The full text of this publication is not available from this repository)

Lau, AYS and Siek, KA and Fernandez-Luque, L and Tange, H and Chhanabhai, P and Li, SYW and Elkin, PL and Arjabi, A and Walczowski, L.T. and Ang, C.S. and Eysenbach, G (2011) The Role of Social Media for Patients and Consumer Health. Yearbook of Medical Informatics, 6 (?). pp. 131-138. ISSN 0943-4747. (The full text of this publication is not available from this repository)

Ang, C.S. (2010) Computer Games and Socio-Cultural Play: An Activity Theoretical Perspective. Games and Culture, 5 (3). (The full text of this publication is not available from this repository)

Ang, C.S. and Rao, R.K. (2008) Computer Game Theories for Designing Motivating Educational Software: A Survey Study. International Journal on E-Learning, 7 (2). pp. 181-199. (The full text of this publication is not available from this repository)

Ang, C.S. (2006) Rules, gameplay, and narratives in video games. Simulation & Gaming, 37 (3). pp. 306-325. ISSN 1046-8781. (The full text of this publication is not available from this repository)

Ang, C.S. (2006) Computer, games and culture. Interfaces, 66 (66). p. 9. ISSN 0092-2102 . (The full text of this publication is not available from this repository)

Ang, C.S. and Rao, R.K. (2005) Designing Interactivity in Computer Games a UML Approach. International Journal of Intelligent Games and Simulation, 3 (2). pp. 62-69. ISSN 1477-2043. (The full text of this publication is not available from this repository)

Monograph

Abreu, M.C.D. and Ang, C.S. and Fairhurst, M.C. and Kelly, S.W. (2011) Software Development to Facilitate Communications - An Evaluation Report to the Graham Care Group. Project report. School of Engineering and Digital Arts (The full text of this publication is not available from this repository)

Abreu, M.C.D. and Ang, C.S. and Fairhurst, M.C. and Kelly, S.W. (2010) Has the Installation of Sensor Technology Enhanced the Case of our Residents? An Evaluation Report to The Priory (Pembury) Ltd (part of the Graham Care Group). Project report. School of Engineering and Digital Arts (The full text of this publication is not available from this repository)

Conference or workshop item

Emeakaroha, Anthony and Ang, C.S. and Yan, Y. (2012) Energy efficiency improvement through the application of persuasive technology and smart sensors in a university campus. In: The Inaugural Pacific Rim Energy and Sustainability Congress, 6-9 August 2012, Hiroshima, Japan. (Unpublished) (The full text of this publication is not available from this repository)

Ang, C.S. and Rao, Radha Krishna (2005) E-learning as Computer Games: Designing Immersive and Experiential Learning. In: Advances in Multimedia Information Processing - PCM 2004. Lecture Notes in Computer Science, 3332. Springer, Berlin pp. 633-640. ISBN 978-3-540-23977-2. (The full text of this publication is not available from this repository)

Ang, C.S. and Goh, W.W. (2004) An E-learning Structure at the Workplace: A Narratological Approach. In: Seventh International Conference on Work With Computing Systems. , 29 June - 2 July 2004, Kuala Lumpur, Malaysia. . (The full text of this publication is not available from this repository)

Ang, C.S. and Rao, Radha Krishna (2003) Theories of learning: a computer game perspective. In: Fifth International Symposium on Multimedia Software Engineering, 2003. Proceedings. IEEE pp. 239-245. ISBN 0-7695-2031-6 . (The full text of this publication is not available from this repository)

This list was generated on Tue Apr 8 17:04:35 2014 BST.