Skip to main content
Kent Academic Repository

Using Virtual Narratives to Explore Children’s Story Understanding

Porteous, Julie, Charles, Fred, Smith, Cameron, Cavazza, Marc, Mouw, Jolien, van den Broek, Paul (2017) Using Virtual Narratives to Explore Children’s Story Understanding. In: AAMAS 2017 Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems. . ACM (KAR id:60533)

PDF Author's Accepted Manuscript
Language: English
Download this file
(PDF/3MB)
[thumbnail of AAMAS_2017.pdf]
Request a format suitable for use with assistive technology e.g. a screenreader
PDF Publisher pdf
Language: English

Restricted to Repository staff only
Contact us about this Publication
[thumbnail of fp123-porteous.pdf]
Official URL:
https://dl.acm.org/citation.cfm?id=3091236

Abstract

Interactive Narratives are systems that use automated narrative generation techniques to create multiple story variants which can be shown to an audience, as virtual narratives, using cinematic staging techniques. Previous research in this area has focused on assessment of aspects such as the quality of the automatically generated narratives and their acceptance by the audience. However in our work we deviate from this to explore the use of interactive narratives to support cognitive psychology experiments in story understanding. We hypothesized that the use of virtual narratives would enable narrative comprehension to be studied independently of linguistic phenomena. To assess this we developed a demonstration interactive narrative featuring a virtual environment (Unity3D engine) based on a pre-existing children’s story which allows for the generation of variants of the original story that can be "told" via visualization in

the 3D world. In the paper we introduce a narrative generation mechanism that provides control over insertion of cues facilitating story understanding, whilst also ensuring that the plot itself is unaffected.

An intuitive user interface allows experimenters to insert and order cues and specific events while the narrative generation techniques ensure these requests are effected in a consistent fashion. We also report the results of a field experiment with children (age 9-10) that demonstrates the potential for the use of virtual narratives in story understanding experiments. Our results demonstrated acceptance of virtual narratives, the usability of the system and the impact of cue insertion on inference and story understanding.

Item Type: Conference or workshop item (Proceeding)
Uncontrolled keywords: Virtual Agents; Interactive Storytelling; Narrative Modeling; Planning; Game-based Education.
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.575 Multimedia systems
Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.76.E95 Expert Systems (Intelligent Knowledge Based Systems)
Divisions: Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Engineering and Digital Arts
Depositing User: Marc Cavazza
Date Deposited: 23 Feb 2017 19:33 UTC
Last Modified: 08 Dec 2022 21:04 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/60533 (The current URI for this page, for reference purposes)

University of Kent Author Information

  • Depositors only (login required):

Total unique views for this document in KAR since July 2020. For more details click on the image.