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Item Removed: Virtually compliant: Immersive video gaming increases conformity to false computer judgments

Weger, Ulrich W., Loughnan, Stephen, Sharma, Dinkar, Gonidis, Lazaros (2015) Virtually compliant: Immersive video gaming increases conformity to false computer judgments. Psychonomic Bulletin & Review, 22 (4). pp. 1111-1116. ISSN 1069-9384. E-ISSN 1531-5320. (doi:10.3758/s13423-014-0778-z) (Access to this publication is currently restricted. You may be able to access a copy if URLs are provided) (KAR id:52663)

This is the latest version of this item.

Item Type: Article
DOI/Identification number: 10.3758/s13423-014-0778-z
Uncontrolled keywords: Immersive gaming . Videogaming . Virtual reality . Social conformity . Human–machine interaction
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Divisions: Divisions > Division of Human and Social Sciences > School of Psychology
Depositing User: Dinkar Sharma
Date Deposited: 03 Dec 2015 11:14 UTC
Last Modified: 16 Feb 2021 15:31 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/52663 (The current URI for this page, for reference purposes)

There is an earlier version of the item you are trying to access:
Weger, Ulrich W., Loughnan, Stephen, Sharma, Dinkar, Gonidis, Lazaros (2015) Virtually compliant: Immersive video gaming increases conformity to false computer judgments. Psychonomic Bulletin & Review, 22 (4). pp. 1111-1116. ISSN 1069-9384. E-ISSN 1531-5320. (doi:10.3758/s13423-014-0778-z) (Access to this publication is currently restricted. You may be able to access a copy if URLs are provided) (KAR id:48299)

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