Weger, Ulrich W., Loughnan, Stephen, Sharma, Dinkar, Gonidis, Lazaros (2015) Virtually compliant: Immersive video gaming increases conformity to false computer judgments. Psychonomic Bulletin & Review, 22 (4). pp. 1111-1116. ISSN 1069-9384. E-ISSN 1531-5320. (doi:10.3758/s13423-014-0778-z) (Access to this publication is currently restricted. You may be able to access a copy if URLs are provided) (KAR id:52663)
This is the latest version of this item.
Item Type: | Article |
---|---|
DOI/Identification number: | 10.3758/s13423-014-0778-z |
Uncontrolled keywords: | Immersive gaming . Videogaming . Virtual reality . Social conformity . Human–machine interaction |
Subjects: | B Philosophy. Psychology. Religion > BF Psychology |
Divisions: | Divisions > Division of Human and Social Sciences > School of Psychology |
Depositing User: | Dinkar Sharma |
Date Deposited: | 03 Dec 2015 11:14 UTC |
Last Modified: | 16 Feb 2021 15:31 UTC |
Resource URI: | https://kar.kent.ac.uk/id/eprint/52663 (The current URI for this page, for reference purposes) |
There is an earlier version of the item you are trying to access:
Weger, Ulrich W.,
Loughnan, Stephen,
Sharma, Dinkar,
Gonidis, Lazaros
(2015)
Virtually compliant: Immersive video gaming increases conformity to false computer judgments.
Psychonomic Bulletin & Review,
22
(4).
pp. 1111-1116.
ISSN 1069-9384.
E-ISSN 1531-5320.
(doi:10.3758/s13423-014-0778-z)
(Access to this publication is currently restricted. You may be able to access a copy if URLs are provided)
(KAR id:48299)