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Playing with Antiquity: Videogame Receptions of the Classical World

Lowe, Dunstan (2009) Playing with Antiquity: Videogame Receptions of the Classical World. In: Lowe, Dunstan and Shahabudin, Kim, eds. Classics For All: Reworking Antiquity in Mass Cultural Media. Cambridge Scholars PRess, Newcastle Upon Tyne, pp. 62-88. ISBN 978-1-4438-0120-1. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:37506)

The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided.

Abstract

This chapter documents a range of video games that portray classical antiquity. Two trends are identified. One is empire-building, which tends to treat classical (especially Roman) history and seek factual accuracy. The other is hero-centred action, which tends to treat classical (especially Greek) myth and seek creative reinvention. The two trends often intersect in surprising ways.

Item Type: Book section
Subjects: N Visual Arts > N Visual arts (General). For photography, see TR
P Language and Literature > PA Classical philology
Divisions: Divisions > Division of Arts and Humanities > Department of Classical and Archaeological Studies
Depositing User: Dunstan Lowe
Date Deposited: 11 Dec 2013 15:50 UTC
Last Modified: 19 Apr 2022 13:43 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/37506 (The current URI for this page, for reference purposes)

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