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Individualistic versus competitive game-based e-learning

Zaphiris, Panayiotis, Ang, Chee Siang, Law, D (2007) Individualistic versus competitive game-based e-learning. Advanced Technology for Learning, 4 (4). pp. 206-211. ISSN 1710-2251. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:36307)

The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided.
Official URL:
http://dl.acm.org/citation.cfm?id=1722220

Abstract

In conventional teaching there are three major goal structures: competitive learning, cooperative learning and individualistic learning. There has been much research into the effectiveness of these goal structures in conventional teaching. In regards to computer-aided learning, cooperative learning has been researched in game-based e-learning (GBEL), but competitive learning has mostly been overlooked. This research investigates the impact that competition has on the effectiveness of GBEL. The results of the experiment showed that when the e-learning game was played in a competitive context there was a lower learning improvement than if the game was played in a non-competitive, individualistic context.

Item Type: Article
Subjects: T Technology
Divisions: Divisions > Division of Computing, Engineering and Mathematical Sciences > School of Engineering and Digital Arts
Depositing User: Tina Thompson
Date Deposited: 13 Nov 2013 16:42 UTC
Last Modified: 16 Nov 2021 10:13 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/36307 (The current URI for this page, for reference purposes)

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