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Always Already Ancient: Ruins in the Virtual World

Lowe, Dunstan (2012) Always Already Ancient: Ruins in the Virtual World. In: Thorsen, T.S., ed. Greek and Roman Games in the Computer Age. Akademika Publishing, Trondheim, Norway, pp. 53-90. ISBN 978-82-519-2885-4. (The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided) (KAR id:30968)

The full text of this publication is not currently available from this repository. You may be able to access a copy if URLs are provided.
Official URL:
https://www.akademika.no/greek-and-roman-games-com...

Abstract

In videogames, classical buildings and objects are usually tarnished and collapsed. This chapter surveys how different styles of videogame from the 1980s to the 21st century depict antiquity. Four versions can be identified: its original freshness, its modern traces, and the moments of its destruction are three. The fourth is that ancient Greece and Rome were already made of ruins. This range reflects the nature of games themselves, as well as the tastes of modern audiences.

Item Type: Book section
Additional information: Proofs received by D. Lowe
Subjects: C Auxiliary Sciences of History > CB History of civilization
Divisions: Divisions > Division of Arts and Humanities > Department of Classical and Archaeological Studies
Depositing User: Dunstan Lowe
Date Deposited: 25 Sep 2012 14:23 UTC
Last Modified: 19 Apr 2022 11:29 UTC
Resource URI: https://kar.kent.ac.uk/id/eprint/30968 (The current URI for this page, for reference purposes)

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