Ang, C.S. (2010) Computer Games and Socio-Cultural Play: An Activity Theoretical Perspective. Games and Culture, 5 (3).
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Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the socio-cultural aspects of game play. Therefore, in this article, we report our observations and investigations into different forms of extrinsic play activities in an online virtual setting. Founded on Activity Theory, we articulate theoretical models that explicate game play in a socio-cultural context. Our findings reveal that extrinsic play constitutes reflective play and expansive play, which transform the play activity and transport the players beyond the original boundary of play.
|Uncontrolled keywords:||Activity theory, computer games, extrinsic play, socio-cultural play|
|Subjects:||Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming, > QA76.9.H85 Human computer interaction|
|Divisions:||Faculties > Science Technology and Medical Studies > School of Engineering and Digital Arts > Digital Media|
|Depositing User:||Jenny Harries|
|Date Deposited:||29 Jul 2010 09:18|
|Last Modified:||29 Jul 2010 09:18|
|Resource URI:||http://kar.kent.ac.uk/id/eprint/25158 (The current URI for this page, for reference purposes)|
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