STREAM: A First Programming Process

Caspersen, Michael E. and Kölling, Michael (2009) STREAM: A First Programming Process. Transactions of Computing Education, 9 (1). p. 1. ISSN 1946-6226. (Full text available)

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http://dx.doi.org/10.1145/1513593.1513597

Abstract

Programming is recognized as one of seven grand challenges in computing education. Decades of research have shown that the major problems novices experience are composition-based---they may know what the individual programming language constructs are, but they do not know how to put them together. Despite this fact, textbooks, educational practice, and programming education research hardly address the issue of teaching the skills needed for systematic development of programs. We provide a conceptual framework for incremental program development, called Stepwise Improvement, which unifies best practice in modern software development such as test-driven development and refactoring with the prevailing perspective of programming methodology, stepwise refinement. The conceptual framework enables well-defined characterizations of incremental program development. We utilize the conceptual framework to derive a programming process, STREAM, designed specifically for novices. STREAM is a carefully down-scaled version of a full and rich agile software engineering process particularly suited for novices learning object-oriented programming. In using it we hope to achieve two things: to help novice programmers learn faster and better while at the same time laying the foundation for a more thorough treatment of more advanced aspects of software engineering. In this article, two examples demonstrate the application of STREAM. The STREAM process has been taught in the introductory programming courses at our universities for the past three years and the results are very encouraging. We report on a small, preliminary study evaluating the learning outcome of teaching STREAM. The study indicates a positive effect on the development of students’ process competences.

Item Type: Article
Uncontrolled keywords: programming methodology, programming process, agile methods, programming education
Subjects: Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,
Divisions: Faculties > Science Technology and Medical Studies > School of Computing > Computing Education Group
Faculties > Science Technology and Medical Studies > School of Computing > Systems Architecture Group
Depositing User: Mark Wheadon
Date Deposited: 29 Mar 2010 12:13
Last Modified: 17 Apr 2014 07:48
Resource URI: http://kar.kent.ac.uk/id/eprint/24070 (The current URI for this page, for reference purposes)
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