Oliver, I. and Kent, S. (1999) Validation of Object-Oriented Models using Animation. In: Proceedings of the 25th EuroMicro'99 Conference, Sep 8-10, 1999, Milan, Italy.
Experience has shown that prototyping is a valuable technique in the validation of designs. However, the prototype(s) can be too far semantically removed from the design. Animation is a technique where a design itself can be `executed' without the need to translate to a high-level language to build a pro- totype. While animation has been implemented with formal specification languages such as VDM, Z and B and used with some success, we feel that its application to a more graphical specification language/notation would introduce animation to a wider range of software designers. This paper discusses the basis of a technique for the animation of rigorously specified object-oriented models written using the Unified Modelling Language and the Object Constraint Language.
|Item Type:||Conference or workshop item (Paper)|
|Additional information:||Proceedings of EuroMicro'99, Milan, Italy|
|Uncontrolled keywords:||Animation, UML, OCL, Formal Specification, Prototyping, Validation, Design|
|Subjects:||Q Science > QA Mathematics (inc Computing science) > QA 76 Software, computer programming,|
|Divisions:||Faculties > Science Technology and Medical Studies > School of Computing > Systems Architecture Group|
|Depositing User:||Mark Wheadon|
|Date Deposited:||11 Sep 2009 09:24|
|Last Modified:||25 Jul 2012 11:10|
|Resource URI:||http://kar.kent.ac.uk/id/eprint/21768 (The current URI for this page, for reference purposes)|
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