Ryan, Nick S.
Smart environments for cultural heritage.
In: Uno, Takao, ed.
Reading Historical Spatial Information from around the World: studies of culture and civilization based on geographic information systems data.
International Research Center for Japanese Studies, Kyoto, Japan.
(Full text available)
This paper outlines a vision of Smart Environments for Cultural
Heritage. The concept draws on research in an area variously
known as Ubiquitous Computing, Pervasive Computing or
Ambient Intelligence, which is recognized as one of the current
grand challenges for computer science. Smart environments
depend on communication and cooperation between numerous
devices, sensor networks, servers in the fixed infrastructure and
the increasing number of mobile devices carried by people. By
adapting their behaviour to shared contextual information,
applications may provide information and services tailored to
their users’ immediate needs.
Location is a key ingredient and many potential applications will
rely on the fusion of multiple spatial models based on
containment, proximity or relative positioning, as well as
conventional absolute positioning. Applications in the Cultural
Heritage domain range from field survey and excavation,
through analysis and interpretation, conservation and
preservation, to public presentation. Indeed, the domain has
already proved to be a popular test bed for several experimental
The approach is illustrated using FieldMap, a tool designed
primarily for capturing and sharing archaeological and other
data in the field, but which contains components that are
applicable to a wider range of CH uses. This wider applicability
arises because FieldMap is an application of the MobiComp
ubiquitous computing infrastructure. MobiComp has been
designed to support the capture, sharing and re-use of contextual
information across a wide range of mobile and networked
- Depositors only (login required):